From 72a80b66f979cce2318e0b4c1df1fae7175b4d2c Mon Sep 17 00:00:00 2001 From: Daniel Jones Date: Wed, 26 Aug 2020 07:55:11 +0930 Subject: added roms and changed readme --- roms/games/Lunar Lander [Udo Pernisz, 1979].txt | 105 ++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 roms/games/Lunar Lander [Udo Pernisz, 1979].txt (limited to 'roms/games/Lunar Lander [Udo Pernisz, 1979].txt') diff --git a/roms/games/Lunar Lander [Udo Pernisz, 1979].txt b/roms/games/Lunar Lander [Udo Pernisz, 1979].txt new file mode 100644 index 0000000..176e1ae --- /dev/null +++ b/roms/games/Lunar Lander [Udo Pernisz, 1979].txt @@ -0,0 +1,105 @@ +15. Lunar Lander + +You are descending to the floor of a 250-foot crater. The right side of the TV display +shows amount of fuel, feet from bottom and fall rate per cycle. Lenght of fall rate +cycle changes from about 1/4 second to one second. The fall rate increases by one +foot per second/per cycle. The computer will update the display only at the end of +each cycle. + +The left side of the display shows the Lunar Lander descending from 250 feet. The +Lander will first appear at one of sixteen locations. It will then slowly drop down +the crater. The crater walls have rock formations protruding from them which must +be avoided. If either rocket motor should touch any part of the crater, the Lander +will explode in a cloud of smoke and disintegrate. (Remember, these are atomic +thrusters and react like miniature atomic bombs upon impact). + +When you reach 32 feet, the display will change, and you will see the crater floor. +You must now ladn between the rock formations on the floo and maintain a minimum fall +rate. As you drop your fall rate to zero, you soon discover that the Lander becomes +more and more unstable just as any hovering object would. And now with perfect skill +you guide the ship in for a perfect touch down, or? + +How to Play VIP Lunar Lander + +1. Load the CHIP-8 interpreter at 0000-01FF and teh game starting at 0200. + +2. Key 2 controls the thrust of the Lunar Lander. One tone beep equals one pound + of fuel and one foot of thrust. + +3. Key 4 controlls the horizontal stabilizing engine, and moves the Lander one + foot to the left per one pound of fuel. + +4. Key 6 controls the stabilization to the right. + +5. Stabilization controls only react after: (a) a complete fall cycle, or (b) after + the Key 2 thrust control is pressed. You must be aware of this at all times or + you will crash even though either key 4 or 6 is pressed. + +6. At the end of each cycle, the Lunar Lander will move randomly at the rate of one + foot either right or left. Therefore, as the fall rate approaches zero, the Lander + becomes more uncontrollable, and your horizontal stabilizers react more quickly. + (Just like the real thing). + +7. If you land too fast, the Lander will bounce and flip over. + +8. If you run out of fuel, the Lander will crash. + +9. You will not be allowed to go above 250 feet. If you try to do so, you will just + waste precious fuel. + +10. Once you reach 32 feet and move into the landing display, you will not be allowed + to rise above 26 feet. Trying to do so will waste more precious fuel. + +11. Game options + + You may select one of three options at the begining of the game. + + Option 1: You start at 250 feet. You are given 150 pounds of fuel. You must land + at 5 feet per second or less. The initial descent display is easy to + maneuver through. + + Option 2: You start at 250 feet. You have 200 pounds of fuel. You must land at 3 feet + per second or less. The initial descent display is hard to maneuver through. + + Option 3: You start at 32 feet. You have 100 pounds of fuel. You must land at 3 feet + per second or less. This display allows you to practice landing. + + You should consider Option 2 as the complete game when trying for Astronaut Ratings. + +12. Astronaut Ratings + + The computer will award you with ratings depending on how good a lander you are. + + You will obtain the rating of Astronaut by landing without regard to fall rate or + fuel. You must not exceed fall rate, or zero fuel. + + You will obtain the rating of Astronaut Pilot, by ladning with regard to fuel. 80 + pounds or more if you land between the two rock formations on the floor, and 50 + pounds or more if you land between the crater wall and a rock formation. + + You will obtain the rating of Astronaut Captain by landing the ship with regard to + fuel as per above and if the fall rate is two feet per second or less. (Not an + easy task, as you will soon discover). + +13. About Graphics + + This game has some interesting graphic displays when you run out of fuel, crash, + land too fast, when you land successfully. I will leave them to your discovery, + as they are fun to watch. + +14. Landing Sites + + The final landing display will appear somewhat like the illustration below + (VIPG1-15.jpg). You may land in any of the three locations pointed to. To land + between the crater walls and rock formations, you will have to first bring the + Lander to a zero fall rate while hovering in the center landing area. Then bring + the ship up and just over the rock formation, and let it drop down to the landing + site. At the last moment, a few taps on the thruster button will slow the lander + to the required fall rate. It will take you many tries to land here, but don't + give up, it can be done!! + +NOTE: VIP Lunar Lander requires at least 3K of RAM. RAM memories are available to + increase your VIP from 2K to 3K at your local computer store or by contacting: + RCA VIP Marketing + New Holland Avenue + Lancaster, PA 17604 -- cgit v1.2.3